Recent graphics experiments in January and February of 2019

Below are some recent graphics I’ve been playing with in recent months. Most of the work are still generated in Python with Drawbot. Some new techniques I’ve been experimenting with is generating SVG or PDF vector outputs with code, while importing those vectors into After Effects to further convert them to shape layers. I find it much more controllable and the possibilities are even more endless. Although now we’re dealing with time-based animations only, there’s less computation and code-based things we can do with AE. Although, there might be something I can do with the data and After Effects expressions in Javascript.

Also, I know Cinema 4D uses Python, so I’ve been starting to play with that in C4D as well to make some time-based animations — like this one experiment I did for WordPress.com:

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